Magic Use
  • Exhaustion penalties will be enforced
    • -10 for every 10% Exhaustion used, offset by SD bonus
  • Spells now cost Exhaustion Points as oppose to Power Points
  • Spells are now all individual skill development - you no longer learn lists, but instead individual spells.
    • There is no pre-requisit. You can learn Blade Turn III without ever learning I or II
  • Your spell strength is based on your level
  • Your spell access is based on your Power Point Development
    • It does not automatically raise with your level
    • It also means you can rapid develop
    • A level 10 Mage with 15 ranks in Power Point Development means his spells are level 10 in strength (e.g. 1 min per level), but he can cast upto level 15 spells.
    • GM might want to lower the cost of this skill for non-spell users. Maybe just the 1st rank cost for Semis, but cannot rapid develop.
  • The three realms now represents specialties and not as differentiated sources of power
  • There exist only 2 sources of Power
    • The One Power - "Evil" lists cast with the One Power are at -25 Base Spell Attack
      • Women use the female half of the One Power (Saidar) and is weak in manipulating Fire and Earth
      • Men use the male half of the One Power (Saidin) and is weak with Air and Water
      • Strength in the Element of Spirit is equally shared and relatively rare in both
      • These are global average differences. Individual strength vary.
      • The two halves are not similar and one cannot teach the other how to channel - even if their spells have the same effect, the path and principles by which they reach the end is completely alien to each other.
      • The Difference governs Spell Lists Access and not mechanical effects.
        • For Example a 10 Rank Power Point Developement Female Channler may learn Air Wall, but it takes a 15 Rank Male Channeler to learn.
    • The "True" Power - "Good" lists cast with the "True" Power are at -25 Base Spell Attack
  • The ability to wield power cannot be forced. One simply has it or one does not. It is determined by Birth
    • Not everyone automatically develop spells, the rare few develops it on their own (these are called Wilders) - and this process is very dangerous and usually causes the death of those around them as their power manifest unchecked to deadly consequence. Even the process itself is dangerous to the bearer since they will be wrecked with fevor, weakness, fatigue, and vertigo as their body adapts to this new infusion of energy. Though this process is rarely deadly.
    • Rest can be trained to use spells
  • Some have specializations, and within this specialization they can do enormous capacity
    • In game terms they can cast a specific (or specific set) of spells that are beyond their level
  • Spell Casting is visible to those who can channel the appropriate energy source.
    • Female Spell Casters can see casting of female spells - as nimbus of white light around the caster and threads of the one power being weaved into the spell in the form of an intricate weave.
    • The male casters can do the same with male spells
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